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A Six Sigma Approach to Assure IT Security

für 44.10€ kaufen ···· Rheinberg-Buch.de - Bücher, eBooks, DVD & Blu-ray
Today information is considered as an asset just like capital either it is related to a personal or corporate. Global sharing and information losses enforce organizations to think about their information security management. Increasing security needs of military industry, defense associated organizations, Telecommunication and personal credential privacy requirements call for standardization. Common Criteria (CC) is one of the well know IT security assurance standard that is serving for this purpose and setting assurance levels. CC not only emphasizes the customer IT security requirements and security functional needs but also establishes criteria for categorizing products at different security levels. However organizations still need some qualitative improvements in order to attain high assurance for the security of their IT product. Well established practices, advance protocols and authentic tools can be a real contribution to these standards. Six Sigma (SS) is one of the mature statistical and data driven quality management systems that is serving from last two decades in various organization. This book reveals the interesting use of SS for Information Security. ····· 1036199800

Applications of Soft Computing Techniques for Cancer Prognosis

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The study done in this book was designed as a focused preliminary exploration into the power of the genetic algorithm and fuzzy logic system to the prediction of cancer survival, The results of the experiments were very positive, comparing the outcome of the GA model with that of FL it shows the robustness of the GA model as prediction system.The two principal designs indicate that the use of genetic algorithms and fuzzy logic in NPC is definitely a fruitful endeavour. The results would suggest that genetic algorithms as standalone classifier models are better (based on the system designed in this research) for this sort of task than a fuzzy logic model. ····· 1036199559

Hybrid Particle Swarm Algorithm for Multiobjective Optimization

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In this book we attempt to apply artificial intelligence techniques in solving engineering problems for the sustainable advantages of these methods. We had provide a hybrid algorithm that combines both of the Genetic Algorithm and Particle Swarm Optimization to solve the problems of optimization with a nonlinear single objective. In addition, the hybrid approach which has been introduced to solve the problems of a single objective, was developed to the possibility of applying it to solve the problems of multiple objectives in order to obtain nondominated solution. Also, to improve these solution a Local Search Technique has been introduced and added to the Hybrid Algorithm to possibly obtain more nondominated solutions nearby. We confirmed the accuracy of the solution both at the level of optimization problems with a single objective or multiple objectives and thus the possibility of applying it to solve some engineering problems. So the proposed approach has been applied to solve a problem of the most important in the operation of electric power system (multiobjective Reactive power compensation). ····· 1036199028

Establishing a Test with Distributed Database Systems

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This book presents a framework to handle the fragmentation problem during the designing and testing of distributed database system. The framework works in the conceptual level, and thus uses the object data model to capture the application semantics represented by the user. It intends to analyze various possibilities for an effective way for applying approved quality assurance practices to XP.In this we use to classify Functional Requirements Statements (FRS) and Non-Functional Requirement Statements (NFRS) from Software Requirements Specification (SRS) document. This is systematically transformed into Unified Modeling Language (UML) s Sequence Diagrams by considering all relevant information. ····· 1036199010

Educational Videogame Design

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Despite the tremendous growth that the educational gaming industry is currently experiencing, there are few educational games explicitly focused on literature. Literature, however, is a core subject taught in schools worldwide, and one that many students find insufficiently interactive. The project outlined in this book aims to create an engaging and interactive context for the study of literature through the design of a videogame for the international market that supplements the teaching of English poetry at the high school level. The videogame introduces players to English poetry in conjunction with forms of media familiar to high school students, such as images, videos, and popular songs. At the time of this writing, this book constitutes one of very few scholarly attempts at designing an educational videogame to support the teaching of literature. The main results of this project suggest that a multimedia-centred approach to teaching literature may be more accessible to high school students than traditional teaching methods alone. ····· 1036199007

Software Development Effort Estimation

für 53.10€ kaufen ···· Rheinberg-Buch.de - Bücher, eBooks, DVD & Blu-ray
Planning of software projects has become complex and challenging more and more as time has passed. Software project managers are dealing with issues such as rapid change of customer demands, dynamic advancements of hardware platforms and intangible nature of software. Development effort estimation plays a vital role in software project planning because accurate estimation is needed when dealing with the complexity of software projects. Numerous researches have been conducted to improve the accuracy of development effort estimation in recent years and various methods have been proposed in this field. Extensive diversity of existing methods and the lack of unified investigation of which, have inspired us to write this book. We have tried to collect the most significant studies in terms of software development effort estimation based on the latest findings in this area. It is expected that this book can be an initial reference for researchers who want to work on the mentioned field. This initial reference might help researchers to have a simple overview of available effort estimation methods in software projects. ····· 1036198975

Job-Grouping Based Scheduling Algorithm for Computational Grids

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Grid computing is a high performance computing environment to solve large-scale computational demands. Computational grids has emerged as a next generation computing platform which is a collection of heterogeneous computing resources connected by a network across dynamic and geographically dispersed organizations, to form a distributed high performance computing infrastructure. Our work is mainly based on job-grouping approach for fine-grained job scheduling in computational grids. Resources in computational grid are heterogeneous in nature, owned and managed by different organizations with different allocation policies. In our scheduling algorithm jobs are scheduled based on resources computational and communication capabilities. Independent fine-grained jobs are grouped together based on the chosen resources characteristics, to maximize resource utilization and minimize processing time and cost. The performance of the algorithm is evaluated based on above mentioned performance parameters and compared with other existing fine-grained job scheduling strategies using GridSim toolkit. ····· 1036198902

Study and Implementation on protocol in MANET

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In this article I have conducted a performance study of DSDV, DSR, and AODV routing protocols in Mobile Ad-hoc Networks (MANETs). I have evaluated the effect of speed, TCP types, and maximum queue length on throughput and the effect of speed on number of packet drops.I have compared the performance of DSDV (Destination Sequenced Distance-Vector) from the Proactive family with the second type is AODV (Ad-hoc On-Demand Distance Vector) from the Reactive family. I used a detailed simulation model to demonstrate the performance characteristics of these protocols. By simulating we can argue that if delay is main criteria than DSDV can be my best choice but if reliability and throughput are main parameters for selection then AODV gives better results compared to others because its throughput and packet delivery ratio is best among others. While there are many other issues that need to be considered in analyzing the performance of ad-hoc networks, I believe that our work could provide intuition for future protocol selection and analysis in ad-hoc networks. ····· 1036192639

System Simulation For Software Quality Assurance

für 61.20€ kaufen ···· Rheinberg-Buch.de - Bücher, eBooks, DVD & Blu-ray
The quality of software is one of the most critical concerns in software development. As quality assessment of a software product is harder than that of other industrial products, many fail to meet the quality objectives when completed. The software quality is highly affected by the development process actual dynamics. This thesis proposes a simulation model based on the Markov Decision Process (MDP) for quality assessment of software products since MDP is a useful technique to abstact the model of the development process dynamics and to test their impact on quality. It aims to show how the simulation techniques can be used to assess software quality at the early stages of project development. The proposed approach is based on the stochastic nature of the software development process, including project architecture, team assignment and Software Quality Assurance (SQA) system construction strategy, and qualification actions selected in the SQA system. The simulation model accepts these factors as inputs, and generates a relative quality degree as its output. The results prove its robustness and capability in identifying appropriate policies in terms of quality, cost and time. ····· 1036192487

Soundscape Mapping

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The perceived auditory environment is an increasingly important part of people s everyday interactive experiences. While sound design is an established discipline in media such as video games and cinema, this is not the case in Human-Computer Interaction (HCI). HCI designers are rarely trained in sound design, and may not make the most effective use of sound in the design of interactions. Even when sound is at the centre of a design it is rarely evaluated to compare the experiences of designers and listeners. This dissertation reports work conducted to develop a way of comparing sound designers intentions for a sound design with the experiences of listeners. ····· 1036192253

Petroleum Production Stimulation: Hydraulic Fracture Optimization

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A multi-layered p-3D approach to design is proposed integrating Unified Fracture Design (UFD), fracture propagation models and Linear Elastic Fracture Mechanics (LEFM) relationship to generate optimized fracture geometry, including fracture height, width and half-length to achieve the maximized production. Containment layers are discretized to allow for plausible fracture heights when seeking convergence of fracture height and net pressure. Other than the physical fracture geometry optimization, thus maximizing production, another obvious application of this research is to prevent the fracture from propagating into the unintended layers (i.e. gas cap and aquifer). Therefore, this study can guide fracture design job by pointing out: (1) what treating pressure is needed to achieve the optimum fracture geometry (2) at which containment layers of the multi-layers will the vertical fracture propagation stop, given the above treating pressure (3) the layer discretization will allow an approximate location of the fracture top and bottom tips which is sufficient for the purposes of this design. ····· 1036191934

Detection, Logging and Super-Resolution

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Cameras capturing video sequences are nowadays used in almost any places like airports, train stations, banks and even in shops. These cameras are usually mounted with wide fields of views in order to cover as much of the scene as possible. Therefore, there are large distances between the cameras and the objects. The immediate consequence is that the objects of interest in such videos are usually very small. One of the most important objects in such video sequences is the human face. This book is devoted to the tasks of finding facial images in videos coming from surveillance cameras, logging them and producing a high-resolution face image from the logged ones. ····· 1036191605

Low Earth Orbit Remote Sensing Satellite

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The Telemetry Module plays an important role to monitor the satellite health and status of operation by gathering the telemetry data from sensors distributed among the satellite subsystems in addition to the telemetry frames collected periodically from other subsystems to reflect their status and sequence of operation. The telemetry module keeps all data while being in orbit till the satellite communicates with ground control segment to download all the stored data. The analysis of the downloaded data enables the operator to plan for the satellite operation and solve the satellite health problems. This work is organized as follows: Chapter one demonstrates simple space missions, satellite classification and a brief description of the simplest small satellite anatomy.Chapter two is a literature survey for similar published systems.Chapter three explains in brief the design problem and describes the design and implementation procedure which is used till the proposed telemetry board is tested and approved.Chapter four includes experiments and results followed by the conclusion and future work. ····· 1036191579

Arquitecturas neuronales para reconocimiento de imágenes sobre GPU

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En esta Tesis Doctoral se describen arquitecturas neuronales que permiten la segmentación perceptual y el reconocimiento de imágenes de textura y color sobre Unidades de Procesamiento Gráfico (GPUs). El procesamiento de propósito general sobre GPU (GPGPU) se ha revelado en los últimos años como uno de las fórmulas más atractivas para el procesamiento en paralelo de altas prestaciones y bajo coste. Todas las arquitecturas neuronales desarrolladas en esta Tesis Doctoral utilizan la GPU como plataforma hardware, proporcionando una velocidad de procesamiento decenas de veces superior a la obtenida con implementaciones análogas sobre CPU. La utilización de este hardware para la segmentación y el reconocimiento, etapas fundamentales en visión artificial, hace adecuadas las arquitecturas diseñadas para aplicaciones con elevados requerimientos de tiempo. Estas aplicaciones de visión artificial incluyen la monitorización de procesos de producción industrial, la clasificación y búsqueda de contenidos sobre bases de datos multimedia, el análisis y segmentación de imágenes aéreas de alta resolución o sistemas de vídeo-vigilancia e interfaces hombre-máquina. ····· 1036190163

Sistema de Visión Estereoscopica en el Proyecto Libélula

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Uno de los propósitos de la visión artificial es lograr que un computador o robot entienda una escena o las características de una imagen y que este entendimiento le sea útil para llevar a cabo una misión. La visión estereoscópica es una de las técnicas de visión artificial donde existe más de una vista de una escena, tomada desde diferentes puntos. A través de estas imágenes se extraen las características tridimensionales de la escena y se hace el estudio pertinente a la aplicación. ····· 1036190016

Sistema de información para la producción de Ecomateriales

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El presente trabajo realiza un análisis de los esquemas organizativos y de dirección del proyecto Apoyo al Hábitat , ejecutado por el Centro de Investigación y Desarrollo de estructuras y Materiales (CIDEM). Analiza de forma crítica el flujo de información de acuerdo con el contexto y la época en que se realizó. Propone lineamientos que permitan elaborar un sistema de información de apoyo a la toma de decisiones en el proceso de monitoreo de la producción, en talleres de Ecomateriales, de dicho proyecto, que se puede adaptar a los cambios contextuales. El sistema elaborado permite realizar una recolección efectiva de datos para hacer el procesamiento de los mismos, y que puedan ser revisados y evaluados, lo que se convierte en una herramienta eficaz para la validación de los resultados del proyecto, la toma de decisiones y el análisis de datos para futuras investigaciones. ····· 1036189797

Indicadores para un Observatorio Turístico. El caso ciudad Camagüey

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La actual tendencia mundial para la creación de los llamados Observatorios es de gran variedad en cuanto a su amplitud, formas de presentación, estructuración e implementación. El trabajo que se presenta tiene como objetivo determinar la estructura y los indicadores a incluir en el Observatorio Turístico de Camagüey, para lo cual se desarrolló una investigación en su esencia descriptiva, pero que inicia con una profunda exploración de los observatorios en el mundo. Se realizó una sistematización teórica sobre la gestión de la información y el conocimiento, el tratamiento de estadísticas e indicadores en observatorios turísticos para operacionalizar y someter a criterio de expertos los indicadores para el caso de la ciudad de Camagüey. En las conclusiones se ofrecen los indicadores resultantes, agrupados y ordenados según la relevancia de la información valorada por los expertos. Finalmente se realizan algunas recomendaciones para lograr la definitiva puesta en marcha del Observatorio Turístico de la ciudad de Camagüey. ····· 1036189722

Usability Guidelines

für 53.10€ kaufen ···· Rheinberg-Buch.de - Bücher, eBooks, DVD & Blu-ray
E-commerce has become a widely adopted practice in many organizations for enhancing their businesses. E-commerce has not only become popular in various organizations but it also facilitates the customers by providing them a platform where they can buy products and services with out visiting various shopping malls. This increasing trend make the researcher to find new ways to research and this book comes in one of those researches. The book research work shows the importance and description of various disciplines connected with interface designing of an Ecommerce web site. The major focus of this research work is on writing and providing such Usability guidelines which will not only facilitate the designers for designing their B2C shopping web sites but also facilitating the customers by providing them easy, efficient, reliable and satisfactory interface due to which they can do their transactions more usability then before. ····· 1036189254

Analysis of Budgetary Dynamics for Software Projects in Pakistan

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Budget is one of the most important pillar of all projects including software projects. Budget is the amount required by the vendor company to deliver the project to the customer. The responsibility of the project manager of the vendor company is to complete the project within the budget that is assigned to the software project. This requires extreme attention of the project manager and other concerned staff. Usually the software projects are not completed in its allocated budget and as such cancelled before completion. There are several reasons due to which we face budget related issues such as under estimation, underbidding for the software project, lack of experienced people determining the budget etc. In this research project I have studied different approaches followed by the software organizations in Pakistan for determining budget for their software projects. I identified the strengths and weaknesses of the budget determination approaches followed by these organizations in Pakistan and proposed some recommendations in order to avoid the budget related problems. ····· 1036189186

A Text Book Of Advanced Microprocessors and Microcontroller

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The Aim of this book is to deal with advanced Microprocessors and Microcontroller, their programming and interfacing etc. It includes architectures of Intel 80286, 80386, 80486 and Pentium 80586 microprocessor and 8051 Microcontroller. This book is very useful to B.C.A., M.C.A., M.Sc. Electronics, M.Sc. Computer Science, Diploma in Electronics and Computer Science and Engineering in Electronics and Computer technology students.The Material has been presented in a very simple and logical manner using step-by-step development of the subject matter. Clarity and the practicability are the keynotes of the text which has been written with shorter sentences, shorter paragraphs and more subheads. Successful efforts have been made to provide very concise and clear explanations of these circuits and devices which most of the students find difficult to comprehend. As will be found by the readers themselves, all these have been presented in a manner which apart from being easy to understand is refreshing originally. All along, author s intention has been to express, not to impress. ····· 1036188944

Performance of Optimal Combining versus Maximal RatioCombining: MIMO

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In this work, for a CDMA communication, the per user carrier-to-interference ratio (CINR) enhancement in the Reverse Link (mobile to base station) is analyzed using different antenna array spatial combining algorithms: Optimal Combining (OC) Versus Maximal Ratio Combining (MRC) in a multi-rate (combined voice and data users) multi-antenna scenario. The ratio of the CINR for OC vs. MRC is directly analyzed, i.e. Z=CINROC/CINRMRC. Exact solutions are derived for the statistics of a per user CINROC/CINRMRC improvement, as a function of the high-level interference power to background noise, the gain ratio CINROC/CINRMRC is evaluated in a flat Rayleigh fading communications system with multiple interferers, when the number of interferences L is no less than the number of antenna elements M (L M). The gain ratio is derived providing a simple means to determine when OC will exhibit significant gains over MRC. simulations are done to find out the BER performance of optimum combining diversity in correlated Nakagami-m channels and compare with the BER performance of MRC and the influence of interference for MRC and OC are analyzed and discussed ····· 1036188635

Textured 3D Models

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A vision based 3D scene analysis system is described that is capable to model complex real world scenes like old building, bridges and vestiges automatically from a sequence of calibrated images. Input to the system is a sequence of calibrated stereoscopic images which can be taken with a hand held camera. The camera is then moved throughout the scene and a long sequence of closely spaced views is recorded. A multi-view algorithm is used to link the corresponding points along a sequence of images. 3D model is reconstructed using triangulation directly from the image sequence, which allows fusing 3D surface measurements from different viewpoints into a consistent 3D model scene using a Kalman filter. The surface geometry of each scene object is approximated by a triangular surface mesh which stores the surface texture in a texture map. From the textured 3D models, realistic looking image sequences from arbitrary view points can be used in many applications. We demonstrate the successful application of the approach to several outdoor image sequences for some famous Egyptian vestiges in a framework that aims to electronically document Egypt s cultural and natural heritage. ····· 1036188406

Computer Analysis of the Geometry of the Retinal Vasculature

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This work concerns with the development of automatic computer methods to detect and measure the state of the retinal branching structures on clinical images by image processing techniques and morphological analysis. Since retinal vessel branching patterns characterise a number of diseases that affect the vascular system, these tools will allow the future development of systems for screening by means of non-invasive techniques. The first stage is the detection and segmentation of the blood vessels to convert the original gray scale image into a binary image. The second stage is to perform the analysis of the morphology of the vascular tree from the binary images by making measurements of the geometrical parameters such as lengths, widths, and branching angles of the blood vessels, from which other important geometrical parameters are defined. Finally, we analysed red-free clinical retinal images from hypertensive patients to study the relationship between vascular patterns and disease. We investigated three main approaches: geometrical, topological and fractal analysis. Preliminary results showed that significant differences could be found between groups in each of these approaches. ····· 1036187997

A Heuristic Based Solution for Rectangle Packing Problem

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This monograph investigates approaches for two-dimensional stock cutting (Rectangle Packing) problems and development of a new algorithm which brings back the revision of a classical heuristic for Rectangle Packing as proposed by Cheok and Nee. These problems occur in several important manufacturing industries e.g. Paper, Glass, Wood, Textile, Plastic and Foam, Garments, Leather, Ship manufacturing and Shoe making etc. The application of automatic packing algorithms can yield considerable cost savings through the diminution of human solvers and better utilisation of raw material.The scope of the research study is to develop an algorithm for a heuristic that aims for optimisation of a rectangle packing problem (RPP). An instance of RPP can be described as number of rectangles called items (comparatively smaller in size) that are to be packed/ cut from relatively larger rectangles called objects, in such a way that the scrap left is minimum or sheet utilisation is maximum. These objects can even be a stock of different sized rectangles available in assorted numbers. This monograph has 6 chapters and provides adequate material on various approaches to solve the RPP. ····· 1036187893

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